Most eras have one troop for each type, but in the higher eras like Arctic and Oceanic Future you can have two troops to a type in some instances. In addition to these standard military units there are four special military units three which have no age specificity, and one that does. Each unit comes with unique abilities not found among standard units that can enhance your overall fighting abilities. The four special units are Rogues, Champions, Color Guards, and Military Drummers. Lets review each one individually for the best understanding. Rogues are the best of the special units, and the one you will use the most if you do any considerable amount of fighting. Paired with a couple of seed units (typically one or two of your standard military units or a champion of your era) they make for a formidable attacking army because of their special ability: Secret Identity. Secret Identity reads as follows: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
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